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/ PC World Komputer 2010 April / PCWorld0410.iso / redakcyjne / programy / MediaMonkey 3.1.0.1256 / MediaMonkey_3.1.0.1256.exe / {app} / Plugins / MilkDrop / Zylot & Boz - Spirit Energy (Angry Soul's reMix).milk < prev    next >
INI File  |  2008-02-11  |  2KB  |  78 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.939999
  5. fVideoEchoZoom=2.006761
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=4
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.576900
  22. fWaveScale=2.630060
  23. fWaveSmoothing=0.000000
  24. fWaveParam=-0.240000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=9.180534
  28. fWarpScale=3.544900
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=1.700000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.972365
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.000000
  45. ob_size=0.005000
  46. ob_r=0.500000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=1.000000
  50. ib_size=0.500000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=1.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=16.000004
  56. nMotionVectorsY=16.800003
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.150000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. per_frame_1=warp = 0;
  65. per_frame_2=ob_b =0;
  66. per_frame_3=dypillar = rand(100);
  67. per_frame_4=q1 = dypillar*.01;
  68. per_frame_5=ob_a = 1;
  69. per_frame_6=ob_r = .5+.2*sin(time/2)+.1*sin(time*2)+abs(.1*sin(time*2));
  70. per_frame_7=ob_g = .3+.2*sin(time);
  71. per_frame_8=ob_g = .2 + if(above(ob_g,ob_r),ob_g-.3,ob_g);
  72. per_frame_9=changer = frame%2;
  73. per_frame_10=wave_mode = 1;
  74. per_pixel_1=dy = -abs(rad-1)*.007-rand(bass*2)*.01;
  75. per_pixel_2=rot = if(above(y,.8),-abs(rad-1)*(rand(100)-50)*.0015,0);
  76. per_pixel_3=dy = dy - if(above(x,q1-(bass*.1)),if(below(x,q1+(bass*.1)),rand(100)*.001,0),0);
  77. per_frame_init_1=dypillar = 0;
  78.